Chronicles of the Unknown

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Your Characters

Pick a hero, or forge a new one

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How to Play

⚗ Beta — Thanks for testing!

Questbound is in early access. Expect rough edges — your feedback shapes what comes next.

Three Modes — pick one per character
📖
Story
Open-ended Dungeon Master. Fresh region every run. No fixed ending.
🗺
Levels
Hand-crafted narrated campaigns with quests, NPCs, and a story to finish.
Arena
Endless combat waves. Beat each round to face a harder one. Chase the high score.

⚠ Each character is locked to their chosen mode — choose carefully.

How it works
🤖
The Narrator
Each turn the Narrator describes the world and gives you four choices. You can also type your own free-form action. Play it good, evil, clever, or chaotic — the world reacts to your choices.
Turn-Based Combat
When a fight is triggered, the game switches to the battle screen. Pick spells or attacks each round, watch your mana, and manage cooldowns. Companions can fight beside you.
📖
Spell Book (Human only)
Human heroes carry a spell book. Before a fight, equip up to 6 spells into your combat bar by dragging or clicking. Spells have mana costs and cooldowns — build your loadout before each arena run or level.
📊
Level Up & Stats
Earn XP from combat. Level up to gain stat points — spend them on Strength, Intelligence, Armor, Speed, and Magic Resist from the Character screen (📊 icon in the header).
Energy
Narrator turns cost ⚡ Energy (shown in the header). Your daily allowance refills at midnight UTC. Arena combat uses no energy — only story and level turns do.
🎒
Inventory
Items are collected during your adventure. Open the bag icon (🎒) to use consumables like health potions. Items found in story mode carry into combat.
💾
Saving is Automatic
Your progress is saved to the cloud after every turn. Just close the tab and come back — your character, inventory, XP, and story will be exactly where you left them.
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Forge Your Hero

Choose a portrait, then tell us who they are

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Choose Your Mode

Three ways to play.

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Select a Level

Choose where your adventure begins

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Arena

Endless waves. Each round adds one more enemy.

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Story

Choose a saga. More to come.

Round Cleared

You catch your breath. Wounds close. Ready the next wave.

Round Won
Next Round
Health
Level
XP Gained

Character

The Adventurer
Level 1
Max Health
Max Mana
Stats (spend points to raise)

The Adventure

⚡ –

Gathering the threads of fate…

The story unfolds…

Tutorial Arena

Spell Book

Drag spells into your 6 combat slots. Click a spell to auto-equip / unequip.

Equipped (combat slots)
Spell Book

Inventory

Energy Shop

Energy doesn't expire. Purchases stack on top of your daily refill.

Battle!

You
You
100 / 100
10 / 10 mana
VS